General Changes
- Increased Context window for the game.
Reworked XP Distribution and Level Up
Experience Points (XP) Overview
Experience Points (XP) determine your character's level and let you level up your ability scores and increase your Health points and Armor class depending on your character's race and class combination.
How to Earn XP
1. Skill Check Success
The most common way to earn XP is through successful skill checks during gameplay.
XP Rewards by Difficulty:
- Very Easy (DC 1-5): 10 XP
- Easy (DC 6-9): 25 XP
- Medium (DC 10-15): 50 XP
- Hard (DC 16-20): 75 XP
- Very Hard (DC 21-29): 100 XP
- Extreme (DC 30+): 200 XP
Important: You only earn XP for successful skill checks. Failed attempts grant 0 XP.
2. Quest Completion
Completing entire campaigns grants substantial XP bonuses based on your character's level:
Quest Completion XP by Level:
What XP Depends On
Skill Check Factors:
- Action Complexity: More complex actions have higher DCs and reward more XP
- Character Level: Higher-level characters face tougher challenges
- Character Class & Race: Different combinations affect skill check difficulty
- Equipment & Background: Your character's gear and history influence challenges
- Success Rate: Only successful attempts grant XP
- Critical Success: Rolling a natural 20 always succeeds and grants full XP
- Critical Failure: Rolling a natural 1 always fails and grants 0 XP
- Character Level: Higher levels earn more quest completion XP
Level Progression
XP Required for Each Level:
Multiplayer Considerations
In multiplayer games:
- Each player can earn XP individually through their actions
Skill Keyword System
Overview
We've implemented a comprehensive skill keyword system that allows the ability to recognize and respond to various skill-related actions and checks. This system supports multiple languages and covers many skill categories.
New Skill Categories Added
Athletics
Physical activities and feats of strength
- Climbing, jumping, leaping, vaulting
- Swimming, lifting, hoisting, grappling
- Wrestling, sprinting, dashing, endurance
- Pushing, pulling, carrying, dragging
Acrobatics
Agility and balance-based activities
- Balancing on narrow ledges and slippery surfaces
- Diving, somersaults, flips, cartwheels
- Handsprings, swinging, contorting
- Evading, dodging, landing, vaulting over obstacles
Sleight of Hand
Manual dexterity and subtle manipulation
- Pickpocketing, stealing, concealing items
- Manipulating objects, tying/untying knots
- Disabling devices, disarming traps
- Cheating at games, shuffling cards
- Making quick switches, cutting purses
Stealth
Moving unseen and avoiding detection
- Hiding, concealing, sneaking
- Moving quietly and silently
- Camouflage, avoiding detection
- Slipping away, stalking targets
- Approaching unseen, setting ambushes
Arcana
Magical knowledge and spell-related activities
- Casting spells, identifying magical items
- Detecting magic, understanding arcane lore
- Deciphering magical writings and runes
- Analyzing spells, enchanting items
History
Historical knowledge and cultural understanding
- Recalling historical events and legends
- Identifying historical items and heraldry
- Understanding different cultures
- Researching history, remembering ancient lore
- Interpreting old texts and artifacts
Investigation
Analytical and detective work
- Investigating scenes and searching for clues
- Analyzing evidence and solving mysteries
- Examining details and appraising values
- Gathering information and questioning witnesses
- Inspecting areas and checking for traps
Nature
Natural world knowledge and wilderness skills
- Identifying natural elements (plants, animals, terrain)
- Foraging for food and resources
- Reading animal behavior and predicting weather
- Understanding ecosystems and navigating wilderness
- Identifying herbs, minerals, and water sources
Religion
Religious knowledge and divine matters
- Identifying religious items and symbols
- Understanding religious rites and ceremonies
- Knowing deities and interpreting omens
- Recalling religious dogma and sacred texts
- Identifying cults and interpreting prophecies
Animal Handling
Interacting with and controlling animals
- Communicating with animals
- Training, taming, and pacifying creatures
- Feeding, grooming, and leading animals
- Riding, mounting, and saddling mounts
- Asking animals to perform tasks
Insight
Reading people and understanding motives
- Sensing motives and reading body language
- Detecting lies and deception
- Empathizing and judging character
- Perceiving atmosphere and mood
- Reading situations and crowds
Medicine
Medical knowledge and healing
- Stabilizing dying creatures
- Diagnosing illnesses and injuries
- Treating wounds and conducting forensics
- Providing first aid and healing
Language Support
All skill keywords are available in:
- 🇺🇸 English
- 🇫🇷 French
- 🇩🇪 German
- 🇪🇸 Spanish
- 🇮🇹 Italian
- 🇷🇺 Russian
How It Works
The AI now recognizes when you're attempting skill-related actions and will automatically calculate the skill check in accordance with the situation and your ability scores. Simply describe what you want to do, and the system will identify the relevant skill category.
Example Usage
- "I try to climb the wall" → Athletics check
- "I sneak past the guards" → Stealth check
- "I examine the ancient runes" → Arcana check
- "I read the guard's body language" → Insight check
Added "Proficiency Bonus"
Every Character now has a "proficiency Bonus" to one of their ability scores depending on the class of the character. The bonus increases with increase in the respective ability score.
Reworked Armor Class and Health Points
Armor Class and Health points are now calculated using the D&D 5e ruleset. So depending on your ability scores and your race, class, level of the character combination your Health and armor class are calculated.
Reworked Items, Abilities and Spells
- Items, abilities and spells now have detailed descriptions.
- You can generate images of items, abilities and spells.
- Items also have rarity (common, uncommon, rare, epic, legendary) and can be sold for the gold value.
Improved Image Generation
Some more vile and a little gory images can now be made. If not, gems will be refunded automatically.
UI/UX Updates
- New foldable side panels in the game.
- Summary of everything that happened in your campaign viewable via this side panel.
- More responsive chatbox in game.
- New design for the whole character sheet.
Bugfixes
- Fixed a crash when "loot" was the first thing typed in the game.
- Fixed subscriptions still showing up even though it was canceled.
- Made it possible to upgrade from smaller to a bigger subscription.
